Minecraft has an anvil which is used to repair tools. This is how the K key, flying and other features that admins can do are activated. To fully activate all features and become an "admin" you can use "/grantme all". In Minetest you can strike the K key to enable move_free, which allows you the same ability, except that you can interact with the environment by adding or removing blocks, etc. In Minecraft you can do "gamemode spectator" to become invisible and be able to pass through blocks with impunity. Without it the crafting table looks more like Minecraft's. That crafting table + Inventory is the result of another mod. That option is presented when you hit the ESC key will running the game, along with the Menu option. What you cannot do from this menu is exit to the OS. On it you have access to all the mods, for activating or deactivating, and you can deactivate one or more components in a mod without affecting the other components. The mobs in Minetest, if you add the "Mobs_redo" mob, aren't to be trifled with. These cannot be deactivated from the game menu. Minetest's main executable comes with 15 built in mods, called subgame mods. However, to make complex "electrical" devices Minetest has a mod called mesecons which adds electrical wiring, switches, control boxes, etc., to the game. Where Minetest really shines far above Minecraft is in the quality of mods which contribute home fixtures and furnishings, bridges, roads and street lamps, For people who are not into PVP and fighting mobs but enjoy building homes, cars, planes, highrises, mansions, with what appear to be real doors of all types that work without "redstone" circuitry Minetest is a joy. However, those defects are not game killing. If you install the animal mods they look like cheap cartoon characters, with some exceptions. Many of its objects (plants, torches, etc) which are difficult to render in cubes, appear as four sided "X"'s, which takes away from the game's aesthetic quality. While it is vastly improved over the Minetest I tested 6 years ago, and in many visual aspects appears to match Minecraft, there are technical visual details which are not up to Minecraft's level of presentation and play behavior. It also runs my CPU about 20C cooler than the Java Minecraft version on my laptop. Minetest is written in C++, uses Lua scripts, and is VERY fast. The home page is: A tutorial and many mods, maps, dev tools and other resources are given at There are other mods available on the web. Install it and ALL of the remaining mods listed in the repository. Thanks a bunch for reading.Sudo add-apt-repository ppa:minetestdevs/stable I'm honestly not sure why a 0.4.x client would be complaining about it or what could be done as a workaround. I'm not trying to annoy anyone but as the same time I am looking for a path forward that can be achieved with the time I have to give outside of a full time workload. Any actionable input is greatly appreciated. It runs the world and mods (with minimal changes to the mod base) and seemed to allow both MT 0.4.x branches and 5.x branches to use it although with the issue of a fps drop to zero a few to several minutes in on 0.4.x clients (which apparently mobile (IOS only?) Multicraft clients are). Multicraft2 seemed like a pretty good option. That's what we're doing here right? Trying to give people something cool to play? I still have players that have been playing since the night my server went up almost 3 years ago. I'm just looking for insight on moving my server to a more up to date code base and newer mods without shunning players who have spent countless hours building there. I'm just trying to have a discussion with the people that might have some clue what the issue is.ĭoes this mean that MultiCraft 2 is now a dead project? Is there another that offers the same general 0.4/5.x compatibility? Responses like such are unhelpful and honestly somewhat hurtful. Server wise it seems to run great and current minetest PC client runs smooth on it but most of my players are mobile multicraft players.Īs stated: the server is running this repo so clearly it has /something/ to do with it and the issue doesn't occur with an MT 0.4.17.1 server. I'm trying to run my potatoland world on multicraft. 20:59:28: INFO: collisionMoveSimple: maximum step interval exceeded, lost movement details! PC minetest 5.4 has none such issue on the same hardware and OS PC minetest 0.4.17.1 and IOS multicraft clients are experiencing massive fps drop leading to the game going unresponsive. Model name : Intel(R) Core(TM)2 Quad CPU Q6700 2.66GHz Minetest version MultiCraft 2.0.0 (Linux)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |